Angepinnt Stammtisch

    • Hanfblume schrieb:

      Nein?! Ich hoffe du meinst die Frage nicht ernst.... Kannst dich ja mal an EA wenden....
      ich hab keine Ahnung von Programmierung, sorry das ich nachfrage. Werd in Zukunft nie wieder etwas fragen ..... X( X(


      Nachtrag: Bist du eigentlich immer so drauf, wenn man etwas fragt?! X( Man kann ja wohl noch nachfragen, wenn man die Antwort nicht weis X(

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Yanikor () aus folgendem Grund: kor

    • Hanfblume schrieb:

      Nehms mir nicht krum. Aber auch ohne Ahnung von Programmierkenntnissen sollte einem klar sein das man nicht mal eben Hokuspokus einen Editor der von EA geschützt ist umschreiben kann (Urheberrecht usw.)
      Ich fand deine Antwort schon ganz schön daneben X( Woher soll ich das wissen? Ich hab ja keine Ahnung von Programmierung und kann daher (logischerweise) keine Ahnung davon haben, in wie weit mn vllt. etwas am EA-Editor abändern kann. Das ist ein Thema, wovon ich eben keine Ahnung habe und deshalb nachgefragt hatte .....
    • bs3n schrieb:

      Hab mich gerade ein wenig durch die FM Ordner geklickt und dabei die Datei ...\FIFA Manager 13\data\cmn\FBTempemotion.ini gefunden, die mit "Configuration File for the Emotional Manager" beschrieben ist. Google spuckt dazu nichts aus, irgendwer ne Idee, was man damit machen kann
      Die von dir beschriebene Datei existiert in meinem FM13 Ordner nicht. ?(
      So werden eigentlich die Emotions von Facebook benannt (Temporäre Datei).
    • Merkwürdig, ist aber definitiv eine FM Datei :D

      Quellcode: FBTempemotion.ini

      1. // ********************************************
      2. // Configuration File for the Emotional Manager
      3. // ********************************************
      4. [EMOTIONAL]
      5. // ===================================================================
      6. // EMOTION INITIALIZATION VALUES: EMOTION_TEAM_TYPEOFMATCH VALUE
      7. //
      8. // Match Types:
      9. // EMOTION_MATCH_REGULAR, Teams of similar international prestige
      10. // EMOTION_MATCH_DERBY, Derby
      11. // EMOTION_MATCH_HOME_STRONGER, Home team with significant bigger international prestige
      12. // EMOTION_MATCH_HOME_WEAKER, Home team with significant smaller international prestige
      13. EMOTION_PRESTIGE_TOLERANCE = 5 // An international prestige difference of less or equal than this value gives a regular match
      14. EMOTION_HOME_REGULAR = 0.20
      15. EMOTION_AWAY_REGULAR = -0.10
      16. EMOTION_HOME_DERBY = 0.06
      17. EMOTION_AWAY_DERBY = -0.06
      18. EMOTION_HOME_STRONGER = 0.30
      19. EMOTION_AWAY_STRONGER = -0.30
      20. EMOTION_HOME_WEAKER = -0.22
      21. EMOTION_AWAY_WEAKER = 0.22
      22. // ===================================================================
      23. // ===================================================================
      24. // EMOTION SCALES: EMOTION_TEAMCOMPARISON_EMOTION_END VALUE
      25. //
      26. // Example: [ SHAME | FRUSTRATION | FEAR | NEUTRAL | HOPE | ACHIEVEMENT | GLORY ]
      27. // -1.0 SH_END FR_END FE_END NE_END HO_END AC_END 1.0
      28. EMOTION_REGULAR_SHAME_END = -0.68
      29. EMOTION_REGULAR_FRUSTRATION_END = -0.40
      30. EMOTION_REGULAR_FEAR_END = -0.10
      31. EMOTION_REGULAR_NEUTRAL_END = 0.16
      32. EMOTION_REGULAR_HOPE_END = 0.44
      33. EMOTION_REGULAR_ACHIEVEMENT_END = 0.72
      34. EMOTION_DERBY_SHAME_END = -0.50
      35. EMOTION_DERBY_FRUSTRATION_END = -0.30
      36. EMOTION_DERBY_FEAR_END = -0.10
      37. EMOTION_DERBY_NEUTRAL_END = 0.10
      38. EMOTION_DERBY_HOPE_END = 0.30
      39. EMOTION_DERBY_ACHIEVEMENT_END = 0.50
      40. EMOTION_STRONGER_SHAME_END = -0.50
      41. EMOTION_STRONGER_FRUSTRATION_END = -0.30
      42. EMOTION_STRONGER_FEAR_END = -0.20
      43. EMOTION_STRONGER_NEUTRAL_END = 0.20
      44. EMOTION_STRONGER_HOPE_END = 0.60
      45. EMOTION_STRONGER_ACHIEVEMENT_END = 0.90
      46. EMOTION_WEAKER_SHAME_END = -0.90
      47. EMOTION_WEAKER_FRUSTRATION_END = -0.60
      48. EMOTION_WEAKER_FEAR_END = -0.20
      49. EMOTION_WEAKER_NEUTRAL_END = 0.20
      50. EMOTION_WEAKER_HOPE_END = 0.30
      51. EMOTION_WEAKER_ACHIEVEMENT_END = 0.50
      52. // ===================================================================
      53. // ===================================================================
      54. // GOAL EVENT MODIFIERS: EMOTION_GEM_GOALDIF_TIMERANGE_MODIFIER VALUE
      55. //
      56. // GoalDif, the score of the scorer team minus the score of the conceiving team,
      57. // resulting in 0 (equalizaer), nU (n goals UP), or nD (n goals DOWN).
      58. // Just 4 goals up and down are being considered. The scores consider
      59. // the goal that is taking place.
      60. // TimeRange, START for the first 5 minutes, REGULAR from 5 to 85 minutes,
      61. // END from 85 minutes and Overtime.
      62. // Drama, is the drama value that is going to be assigned
      63. // Min, is the minimum drama value that the team can reach with that score difference
      64. // Max, is the maximum drama value that the team can reach with that score difference
      65. EMOTION_GEM_LOWER_BOUND = 5 // 0 to this value is the START TimeRange
      66. EMOTION_GEM_UPPER_BOUND = 85 // This value to the end of the match is the END TimeRange
      67. EMOTION_GEM_0_START_DRAMA = 0.30
      68. EMOTION_GEM_0_START_MIN = -0.40
      69. EMOTION_GEM_0_START_MAX = 0.44
      70. EMOTION_GEM_0_REGULAR_DRAMA = 0.25
      71. EMOTION_GEM_0_REGULAR_MIN = -0.40
      72. EMOTION_GEM_0_REGULAR_MAX = 0.44
      73. EMOTION_GEM_0_END_DRAMA = 0.50
      74. EMOTION_GEM_0_END_MIN = -0.40
      75. EMOTION_GEM_0_END_MAX = 0.60
      76. EMOTION_GEM_1U_START_DRAMA = 0.60
      77. EMOTION_GEM_1U_START_MIN = -0.30
      78. EMOTION_GEM_1U_START_MAX = 0.60
      79. EMOTION_GEM_1U_REGULAR_DRAMA = 0.44
      80. EMOTION_GEM_1U_REGULAR_MIN = -0.30
      81. EMOTION_GEM_1U_REGULAR_MAX = 0.60
      82. EMOTION_GEM_1U_END_DRAMA = 0.72
      83. EMOTION_GEM_1U_END_MIN = -0.30
      84. EMOTION_GEM_1U_END_MAX = 0.80
      85. EMOTION_GEM_2U_START_DRAMA = 0.72
      86. EMOTION_GEM_2U_START_MIN = 0.30
      87. EMOTION_GEM_2U_START_MAX = 0.80
      88. EMOTION_GEM_2U_REGULAR_DRAMA = 0.60
      89. EMOTION_GEM_2U_REGULAR_MIN = 0.30
      90. EMOTION_GEM_2U_REGULAR_MAX = 0.72
      91. EMOTION_GEM_2U_END_DRAMA = 0.72
      92. EMOTION_GEM_2U_END_MIN = 0.30
      93. EMOTION_GEM_2U_END_MAX = 0.80
      94. EMOTION_GEM_3U_START_DRAMA = 0.90
      95. EMOTION_GEM_3U_START_MIN = 0.44
      96. EMOTION_GEM_3U_START_MAX = 1.00
      97. EMOTION_GEM_3U_REGULAR_DRAMA = 0.80
      98. EMOTION_GEM_3U_REGULAR_MIN = 0.44
      99. EMOTION_GEM_3U_REGULAR_MAX = 0.90
      100. EMOTION_GEM_3U_END_DRAMA = 0.80
      101. EMOTION_GEM_3U_END_MIN = 0.44
      102. EMOTION_GEM_3U_END_MAX = 0.90
      103. EMOTION_GEM_4U_START_DRAMA = 1.00
      104. EMOTION_GEM_4U_START_MIN = 0.60
      105. EMOTION_GEM_4U_START_MAX = 1.00
      106. EMOTION_GEM_4U_REGULAR_DRAMA = 0.80
      107. EMOTION_GEM_4U_REGULAR_MIN = 0.60
      108. EMOTION_GEM_4U_REGULAR_MAX = 1.00
      109. EMOTION_GEM_4U_END_DRAMA = 0.70
      110. EMOTION_GEM_4U_END_MIN = 0.60
      111. EMOTION_GEM_4U_END_MAX = 1.00
      112. EMOTION_GEM_1D_START_DRAMA = -0.40
      113. EMOTION_GEM_1D_START_MIN = -0.50
      114. EMOTION_GEM_1D_START_MAX = -0.12
      115. EMOTION_GEM_1D_REGULAR_DRAMA = -0.30
      116. EMOTION_GEM_1D_REGULAR_MIN = -0.50
      117. EMOTION_GEM_1D_REGULAR_MAX = -0.12
      118. EMOTION_GEM_1D_END_DRAMA = -0.30
      119. EMOTION_GEM_1D_END_MIN = -0.50
      120. EMOTION_GEM_1D_END_MAX = -0.12
      121. EMOTION_GEM_2D_START_DRAMA = -0.50
      122. EMOTION_GEM_2D_START_MIN = -0.68
      123. EMOTION_GEM_2D_START_MAX = -0.20
      124. EMOTION_GEM_2D_REGULAR_DRAMA = -0.50
      125. EMOTION_GEM_2D_REGULAR_MIN = -0.68
      126. EMOTION_GEM_2D_REGULAR_MAX = -0.20
      127. EMOTION_GEM_2D_END_DRAMA = -0.45
      128. EMOTION_GEM_2D_END_MIN = -0.68
      129. EMOTION_GEM_2D_END_MAX = -0.20
      130. EMOTION_GEM_3D_START_DRAMA = -0.80
      131. EMOTION_GEM_3D_START_MIN = -1.00
      132. EMOTION_GEM_3D_START_MAX = -0.60
      133. EMOTION_GEM_3D_REGULAR_DRAMA = -0.90
      134. EMOTION_GEM_3D_REGULAR_MIN = -1.00
      135. EMOTION_GEM_3D_REGULAR_MAX = -0.60
      136. EMOTION_GEM_3D_END_DRAMA = -0.95
      137. EMOTION_GEM_3D_END_MIN = -1.00
      138. EMOTION_GEM_3D_END_MAX = -0.60
      139. EMOTION_GEM_4D_START_DRAMA = -1.00
      140. EMOTION_GEM_4D_START_MIN = -1.00
      141. EMOTION_GEM_4D_START_MAX = -0.90
      142. EMOTION_GEM_4D_REGULAR_DRAMA = -0.95
      143. EMOTION_GEM_4D_REGULAR_MIN = -1.00
      144. EMOTION_GEM_4D_REGULAR_MAX = -0.90
      145. EMOTION_GEM_4D_END_DRAMA = -1.00
      146. EMOTION_GEM_4D_END_MIN = -1.00
      147. EMOTION_GEM_4D_END_MAX = -0.90
      148. // Explaining GOAL logic for equalizer special cases:
      149. // - If the scorer team is HOME and WEAKER, or if the match is a DERBY, the drama value is set to the MAX for the corresponding TimeRange
      150. // - The drama for the conceiving team is set to the MIN for the corresponding TimeRange
      151. // Explaining END OF THE MATCH
      152. // - End of the match behaves as a goal event for the regular cases.
      153. // - The special draw (match finished in a tie) cases are:
      154. // - If HOME team is STRONGER or match is a DERBY, the drama value for the home team is set to the MIN for the corresponding TimeRange
      155. // - If AWAY team is STRONGER, the drama value for the away team is set to the MIN for the corresponding TimeRange
      156. // ===================================================================
      157. // ===================================================================
      158. // EVENT DRAMA MODIFIERS VALUES
      159. //
      160. // Momentum Change is multiplied by this value
      161. EMOTION_EVENT_PHASE_CHANGED_MULTIPLIER = 0.10
      162. // Fouls
      163. EMOTION_EVENT_YELLOW_CARD_FOULEE = 0.05
      164. EMOTION_EVENT_RED_CARD_FOULEE = 0.25
      165. EMOTION_EVENT_RED_CARD_FOULER = -0.25
      166. EMOTION_EVENT_OFFSIDE_FOULER = -0.04
      167. EMOTION_EVENT_INJURY_FOULEE = -0.15
      168. // Missed Shots
      169. EMOTION_EVENT_SHOTMISSED_EXTREMELYCLOSE_SHOOTER = 0.10
      170. EMOTION_EVENT_SHOTMISSED_EXTREMELYCLOSE_GOALIE = -0.10
      171. EMOTION_EVENT_SHOTMISSED_CLOSE_SHOOTER = 0.08
      172. EMOTION_EVENT_SHOTMISSED_CLOSE_GOALIE = -0.05
      173. EMOTION_EVENT_SHOTMISSED_WIDE_SHOOTER = 0.00
      174. EMOTION_EVENT_SHOTMISSED_WIDE_GOALIE = 0.00
      175. EMOTION_EVENT_SHOTMISSED_TOOWIDE_SHOOTER = -0.08
      176. EMOTION_EVENT_SHOTMISSED_TOOWIDE_GOALIE = 0.02
      177. EMOTION_EVENT_SHOTMISSED_EXTREMELYWIDE_SHOOTER = -0.10
      178. EMOTION_EVENT_SHOTMISSED_EXTREMELYWIDE_GOALIE = 0.04
      179. // Corner Kick
      180. EMOTION_EVENT_CORNER_ATTACKER = 0.05
      181. EMOTION_EVENT_CORNER_DEFENDER = -0.05
      182. // Post / CrossBar
      183. EMOTION_EVENT_POST_ATTACKER = 0.10
      184. EMOTION_EVENT_POST_DEFENDER = -0.08
      185. // Trap (No pass)
      186. EMOTION_EVENT_TRAP_POSSESSOR = 0.05
      187. EMOTION_EVENT_TRAP_NONPOSSESSOR = -0.05
      188. // Goalie Save
      189. EMOTION_EVENT_SAVE_REALLY_EASY_GOALIE = 0.00
      190. EMOTION_EVENT_SAVE_REALLY_EASY_ATTACKER = -0.02
      191. EMOTION_EVENT_SAVE_EASY_GOALIE = 0.01
      192. EMOTION_EVENT_SAVE_EASY_ATTACKER = 0.00
      193. EMOTION_EVENT_SAVE_MEDIUM_GOALIE = 0.00
      194. EMOTION_EVENT_SAVE_MEDIUM_ATTACKER = 0.02
      195. EMOTION_EVENT_SAVE_HARD_GOALIE = 0.08
      196. EMOTION_EVENT_SAVE_HARD_ATTACKER = 0.04
      197. EMOTION_EVENT_SAVE_REALLY_HARD_GOALIE = 0.08
      198. EMOTION_EVENT_SAVE_REALLY_HARD_ATTACKER = 0.06
      199. // TurnOver (InPlay)
      200. EMOTION_EVENT_TURNOVER_ATTACKINGTHIRD_POSSESSOR = 0.02
      201. EMOTION_EVENT_TURNOVER_ATTACKINGTHIRD_NONPOSSESSOR = -0.02
      202. EMOTION_EVENT_TURNOVER_DEFENDINGTHIRD_POSSESSOR = 0.01
      203. EMOTION_EVENT_TURNOVER_DEFENDINGTHIRD_NONPOSSESSOR = -0.01
      204. // BreakAway
      205. EMOTION_EVENT_BREAKAWAY_ATTACKER = 0.07
      206. EMOTION_EVENT_BREAKAWAY_DEFENDER = -0.07
      207. // Penalty Kick
      208. EMOTION_EVENT_PK_FOULEE = 0.20
      209. EMOTION_EVENT_PK_FOULER = -0.20
      210. EMOTION_EVENT_PKMISSED_SHOOTER = -0.35
      211. EMOTION_EVENT_PKMISSED_GOALIE = 0.35
      212. // ===================================================================
      213. // DEBUG INFORMATION
      214. //
      215. // Show debugging information on screen?
      216. DEBUG_EMOTIONAL_ENGINE = 0 // 0 (No) to 1 (Yes)
      217. // Override the emotional values?
      218. OVERRIDE_EMOTIONAL_ENGINE = 0 // 0 (No) to 1 (Yes)
      219. HOME_EMOTION = 3 // 0 (Shame) to 6 (Glory)
      220. AWAY_EMOTION = 3 // 0 (Shame) to 6 (Glory)
      221. // ===================================================================
      222. []
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    • Das könnt richtig lustig werden , wenn Alexis Sanchez noch nach ManCity geht und Arsenal dann kein Back-Up hat und dann aus Panik wieder so ein Fehleinkauf macht. :D

      Für mich als Leicester-Fan könnte das echt übel werden was ich alles gelesen habe.

      ○ Mahrez -> Unbekannt schon ausgeflogen aus algerien -> 40 Mio.
      ○ Drinkwater -> Chelsea -> 25 Mio
      ○ Gray -> Bournemouth -> 23Mio
      ○ Musa und Mendy -> Leihe nach Hull bzw. Unbekannt

      Aber keine Neuzugänge zu erwarten ?! ;(